There, the playstyle and build of each class varies - you build up to a concept with the features that you choose, which in turn adapt the method in which you can best play your character. This isn’t much of a problem in 3.5e, unless you’re a particular stickler for worldbuilding. So, an arcane spellcaster whose magic is received due to a body-or-soul connection? Allowing magic power to be cast without a spellbook and intensive arcane study? So.a sorcerer? 5e even suggests “you are favored by an Archfey” as a backstory for sorcerers in the Player's Handbook - that’s almost exactly a Pact of the Archfey Warlock right there. It’s concept is simple: a spellcaster that gains their powers through a pact with a powerful entity. It first showed up as a class in 3.5e, designed specifically to be able to outpower any other spellcaster of the same level. Turns out you weren’t as fast as you thought.To begin with, it helps to take a look at the origins of the warlock class. Without Mouse Acceleration: You whip around the corner, land your mouse dead center on her forehead, and then headshot. You got in a couple good shots, but she hit first and it was a battle of attrition at that point. With Mouse Acceleration: You to turn around as fast as you can, but you subtly moved your mouse too fast in the heat of the moment and overshot your target by a few inches. Let’s see how this plays out both with and without mouse acceleration. Now you hear footsteps behind you and you’re 90% sure you could shoot them first. You’re camping inside a house because of YOLO. Let’s put this all together in a hypothetical situation: In short, it’s easier for your brain to get used to having mouse acceleration off. Throw in the speed threshold for activating mouse acceleration and you have a lot more info being pushed through your brain during important, split-second decisions. This means physical speed and direction are abstracted into digital movement, which can be a jarring transition. With it on, your actions aren’t about a specific location, but rather the speed and direction you moved your mouse. Without it off, your actions are accurate: movement in physical space is correlated to movement in digital space. Psychologically speaking, mouse acceleration fundamentally changes the way your brain processes your movements. Turning mouse acceleration off can also make it easier to develop muscle memory, which allows you to instinctively repeat movements without having to think about them. This gives you particularly accurate aim in FPS titles due to the way their camera works. By turning this off, your pointer reflects your mouse movements 1:1. Since mouse acceleration is almost solely based on how fast you move your mouse from one point to the next, it’s not very accurate.
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